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August 29, 2005

[Daniel] PyWeek: Final Hope v0.3

Another fairly productive night. I've released version 0.3 ("Power Up!") and I'm pretty excited. It's actually playable, with a defined start, gameplay and end. Gathering power is implemented and the timer is fully functional. Additionally, all of the code is a little better laid out and there's support for difficulty levels.



Roughly speaking, I'm about halfway done wiht the features I wanted to be in the game and about a point release behind where I had hoped I would be in my spec. Not too bad considering I've got about 4.5 days left to go in the competition. Tomorrow, I will be adding in the scoring system, the high score list and menus. I also hope to get a start on the particle engine, the MOST ambitious part of this entire game. Nothing else I do will be as techincally challenging as that.



If nothing else, I am achieving my goal. I have never had this much fun with a computer before. And that is saying quite a bit.

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