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April 5, 2005

[Daniel] PyGame & Mac OS X Revisited

My problems of last week have been solved in multiple ways. One, Slackware did successfully build and run the PyGame module I was trying to get running. I got everything working flawlessly under Slack, which is either a testament to how simple and flexible Slackware is or to how comfortable I am with it. However, due to the emulation, I discovered it was very slow (or at least slower than I would like). I didn't have unrealistic hopes for it but it was kind of dismaying.



Approximately 6 hours after getting PyGame working and playing around a little, I sat back and thought about my previous problems, especially the problems with getting things working under Mac OS X. After poking around for maybe 5 minutes, I discovered where I had went wrong. So off I went to redownload the py-kitchensink.dmg.



6 hours of downloading later (no thanks to dialup) and 15 minutes of install later, I had everything working under Mac OS X at a significantly improved speed over the emulated software.



The connection I made that turned things around for me was that PyGame was installed correctly as well as all the modules I needed the first time I installed the KitchenSink. What was wrong was that I was using the wrong Python to try to use them. With path modifications (or using the packaged version that came with the KitchenSink in a different way than I had in mind), I could well have used it straight from the start.



Lessons learned: 1. Stop and think before giving up. 2. Play with everything that comes with a package like that because there is a reason it comes like that. 3. Dialup is really slow and broadband will be more important than food when I move in two months.



Incidentally, the Ball is bouncing just great. :)

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